Cracking bank PINs by playing a Mastermind Game
Flaminia Luccio
In this talk we discuss the relation between the problem of cracking
(i.e., correctly guessing) bank PINs for accessing Automated Teller
Machines (ATMs) and the problem of solving the Generalized Mastermind
Game (GMG). The GMG with N colors and k pegs is an extension of the
Mastermind game, played with 6 colors and 4 pegs. In both games, one
player has to conceal a sequence of k colored pegs behind a screen and
another player has to guess the exact position and colors of the pegs
using the minimal number of moves.
We show that a general game, called the /Extended Mastermind Game/
(/EMG/) includes both the GMG and the PIN cracking Problem, and we
present strategies to crack PINs based on an extension of a classical
technique used to solve the Mastermind Problem.